體現互動概論
2025年6月9日 星期一
2025年5月23日 星期五
week 15. final project discussion
sFinal Project: (deadline: 6/3, 2025)
1. 1~2 人一組
2. 主題: 以體感動作為主的實體燈光互動裝置
3. 現場展示,可先預錄影片,用影片示範
期末發表:
1. 每組準備十分鐘 pptx (或 keynote) 演講。
內容包含:
作品名稱,
組員,
概念,
作品設計,
情境,
動作分析,
功能,
隱喻,
過程中之草圖,
完成支機構圖 (爆炸圖),
產品情境圖,
操作動作圖示,
示範影片(一分鐘以內)。 (不限於以上項目)
2. 現場問答 (三分鐘)
2025年5月17日 星期六
week 14. project proposal
方法:
annotated portfolios (註記作品集)
設計考量:
1. 動作分析 (LMA 拉邦動作分析) 與 動作設計
2. 知覺現象學模型
3. 體現譬喻 (embodied metaphor)
4. 身體基模與身體意象(body schema & body image)
概念設計:
身體動作與燈光變化互動設計 - 使用情境設定 (居家、遊戲、展場、咖啡店、車站...)
身體與空間的關係,燈光反應與身體的關係
實作:
arduino + 感測器 + 燈條 實現可以展示的部分
2025年5月11日 星期日
week 13. 知覺現象學
1.
分組報告相關作品之註記作品集、意象看板(搜尋 Pinterest, 或 CIID interaction design),初步構想,草圖,動作等等。
2.
Perceptual crossing:
1. Designing for perceptual crossing to improve user involvement
2. Designing for Perceptual Crossing: Applying and Evaluating Design Notions
3. Designing for perceptual crossing: designing and comparing three behaviors
Extra experiment:
“It's So Touching”: Emotional Value in Distal Contact
2025年5月4日 星期日
week 12. embodied metaphor & body schema
0. students share hardware sketches
Embodied metaphors in tangible interaction design (https://www.researchgate.net/publication/225745928_Embodied_metaphors_in_tangible_interaction_design)
Questions:
1. what is embodied metaphor?
2. what is body schema (身體基模)? what is body image (身體圖像)?
3. what is phenomenology of perception?
4. what is perceptual crossing? (http://www.ijdesign.org/index.php/IJDesign/article/view/1062/537)
1. what is embodied metaphor?
2. what is body schema (身體基模)? what is body image (身體圖像)?
3. what is phenomenology of perception?
4. what is perceptual crossing? (http://www.ijdesign.org/index.php/IJDesign/article/view/1062/537)
example:
Final Project:
1. 2人一組
2. 主題: 以體感動作為主的燈光互動裝置
3. deadline: 6/3, 2025
Next week:
分組報告相關作品之註記作品集、意象看板(搜尋 Pinterest, 或 CIID interaction design),初步構想,草圖,動作等等。
2025年4月20日 星期日
week 10. annotated portfolios
0. Hardware Tutorial (燈條教學) (1hr)
1. Bill Gaver, Annotated Portfolios
2. Jonas Löwgren annotated portfolios and other forms of intermediate level knowledge
1. Bill Gaver, Annotated Portfolios
movement study example:
movement study:
1. LMA
Designing Behavior in Interaction: Using Aesthetic Experience as a Mechanism for Design
PDF
2. Dan Saffer: Free form movement patterns
1. LMA
Designing Behavior in Interaction: Using Aesthetic Experience as a Mechanism for Design
2. Dan Saffer: Free form movement patterns
3.
Embodied metaphors in tangible interaction design
Next course: (5/6)
Hardware sketch: show your hardware sketch with arduino to produce interactive light
Final Project warm up:
主題: 以體感動作為主的燈光互動裝置
1. team up (1-2 members in each team)
2. each member collect at least 3 works (lighting work with rich movements), and annotate the movements, and other qualities first
3. group discuss on the annotations and modify them
4. output as a set of creative cards
5. propose final project based on annotated portfolios
Deadline 2025/5/13
2025年3月30日 星期日
week 7. arduino hack and hardware sketching
Review "metaphor in Interaction Design"
0. 基本感測器原理
"sketching in hardware" approach:
Sketching in Hardware and Building Interaction Design: tools, toolkits and an attitude for Interaction Designers
Reference:
EX4: (2025/5/8)
Sketching in Hardware and Material
1. using arduino, sensors, actuators and other materials (ex., paper, wood, clothe, ...) to perform sketching
2. sketching can be no purpose, no function, no user
3. Take photos, or videos, upload to google drives
4. criteria (評分標準):
evocative
suggest
question
explore
provoke
...
Sketching in Hardware and Building Interaction Design: tools, toolkits and an attitude for Interaction Designers
Moussette C, Banks R (2011) Designing through making: exploring the simple haptic design space. In: TEI ’11: Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction, pp. 279–282, ACM
Reference:
EX4: (2025/5/8)
Sketching in Hardware and Material
1. using arduino, sensors, actuators and other materials (ex., paper, wood, clothe, ...) to perform sketching
2. sketching can be no purpose, no function, no user
3. Take photos, or videos, upload to google drives
4. criteria (評分標準):
evocative
suggest
question
explore
provoke
...
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