2017年3月12日 星期日

B10410002_廖健澔_三種互動玩具


1.迴力車



一般很常見的迴力車也算是互動玩具,
放在地上往後滑動,內部的彈簧片會繃
緊,放手時釋放彈簧的位能,轉換成動
能,於是車子往前跑。



2.尖叫雞



塑膠做的玩具雞,肚子是空心的,用
手按壓他的肚子,放手時空氣會跑進
去,空氣經過喉嚨的特殊形狀,讓雞
出淒厲的尖叫聲。


3.貓貓存錢筒



把硬幣放到貓的餐盤上,然後按
一下,貓會從箱子內探出頭,伸
手把硬幣拿進去。

2017年3月11日 星期六

EX1_B10410006白紹妏_三種玩具!


規則:
兩位玩家輪流幫鱷魚拔牙(按壓)
手被鱷魚咬住的玩家就輸了!
緊張感十足的小遊戲
https://www.youtube.com/watch?v=4sBihtDElz8

規則:
兩位玩家輪流敲冰塊,
讓企鵝落入海中的玩家就輸了
考驗邏輯和力道控制
https://www.youtube.com/watch?v=AdX6Y2bHbDc
規則:
越快釣完所有魚的玩家為贏!
要趁於打開嘴巴時瞄準放入誘餌
考驗專注力和手眼協調
https://www.youtube.com/watch?v=-sEiLuoGGso

2017年3月6日 星期一

EX1_B10430418

Elmo玩具車
前進時,後輪會牽動裡面的機關,
類似打鼓,敲擊鼓面震動連帶透明殼內的
大珠小珠彈跳並相互撞擊,進而發出聲響。

 哈姆太郎翹翹板 

發條轉動玩具,轉動發條後會左右搖擺, 

中間的葉子車會隨重心滑動。


                                       


跑跑螃蟹
往左或往右跑並附帶音樂,搭配鉗子開合,
吸引寳寳視線,練習頸部運動和爬行技能。

EX1_B10430438

https://youtu.be/CDBaxn5ReGs

EX_B10410114黃芷萱











week 3. movement as expression

Simplicity in interaction design




Fonckel by Philip Ross
Ross original paper



dancerail



Alarm clock anticipates sleepers’ emotions
original paper DIS 2002


The emotionally expressive Key Table
physicality of things

Kees Overbeeke

1. What is expression? What is designer's expression? What is user's expression?
2. What is interaction?
3. What is tangible interaction?
4. manipulation vs. expression
5. tool vs. material
6. embodied interaction
7. what are the contrasts of movements?




Music, form, and mutual contrast Practice:
 1.

2.

3.

4.


5.

6.

7.

8.

9.


Practice in class:
Draw lines to represent the music form in mutual contrasts

Reference:
Designing Behavior in Interaction: Using Aesthetic Experience as a Mechanism for Design

EX2: (March 21, 2017)
propose at least 4 sets of mutual contrasts of movement
Give form of movement for each set of contrasts

2017年2月19日 星期日

week 1. introduction

Introduction to Tangible Interaction

2011 TID  課程成果

參考文獻:
1.Caroline Hummels, Kees C. Overbeeke, and Sietske Klooster. 2007. Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction.Personal Ubiquitous Comput. 11, 8 (December 2007), 677-690.
2. Baskinger & Gross, "Tangible = Form + Computing", Interactions, 2010.
3. Heekyoung Jung and Erik Stolterman. 2010. Material probe: exploring materiality of digital artifacts. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI '11). ACM, New York, NY, USA, 153-156. 

Similar courses & project sites:
CIID interaction design
MIT Tangible Media Group
Newcastle University Culture Lab

EX1: (2017/3/7)

TOY Probes:
1. collect at least 3 interesting toys (or products) with expressive tangible quality.
2. bring 1 (or more) toy to the classroom for discussion.
3. make your own toy probes, with analysis of the "movements" in each toy.


學習內容:
1. 互動設計基本概論 (1/3)
2. 感測器原理與實作 (1/3)
3. 互動設計專案討論 (1/3)


計分方式:
個人作業(作品、口頭報告、課堂討論) 60%
期末專題(分組) 40%

作業上傳注意事項:
1. 請將作業加上標籤,例如第一次作業用 EX1
2, 請將作業加上學號標籤