2017年3月20日 星期一

EX2_B10410042 鄒惠琪


Direct/Indirect




























Strong/Light





















Sudden/Sustained



























Bound/Free

EX2_B10410014 余宛庭 movement as expression






Bound / Free




Strong / Light





Direct / Indirect





Sudden / Sustained


EX2_B10410016蘇品儒


這個假期我和一對小情侶去了小琉球,也正好利用這次機會觀察人的動作,以速寫的方式記錄下來。



Space Effort

Direct---Indirect

情侶接吻---情侶漫步沙灘



Time Effort

Sudden---Sustain

相機喀擦喀擦---狗兒不斷走動搖尾巴


Flow Effort

Free --- Bound

潛入海裡游泳---抓著救生圈浮淺



Weight Effort

Light --- Heavy

慵懶地坐在沙灘---來場激烈的水戰

EX2_B10410002廖健澔

Time Effort
Sudden---Sustain
易開罐---噴漆 
Flow Effort
Bound---Free
拚插積木---普通積木


Weight Effort
Heavy---Light
握力訓練器---按壓原子筆

Space Effort
Direct---Indirect
一個按鈕的炸彈引爆器---要輸密碼的炸彈

EX2_b10410010 廖宜昀 Movement as expression





EX2_B10430438


week 5. form making

1.


(original paper in IJDesign)

2.








3.

persuasive design
4. A hierarchy of consumer needs by P. Jordan:







(image from http://www.sciencedirect.com/science/article/pii/S1369702103012239)
5. Timo Arnall: A form vocabulary for RFID


(retrieved from nearfield.org)
                  Designing with RFID

Skål from Timo on Vimeo.

(nearfield.org)

6.




"Forms in various materials invite touch and manipulation"
Retrieved from interactions

7.

siteless book sample page

8.


Retrieved from "Move to get moved"

9.





Algo.Rhythm from Huaishu on Vimeo.


Problems:
1. How to design simple forms for rich interaction? (including movement-centric, social interaction, self-expression, etc.)
2. What's the relationship between movement and form? Can we think "movement" without form?
3. What kind of form is suitable for movement?

4. Echoing "tangible interaction = form + computing" by Mark Baskinger and Mark Gross, if "tangibility = movement + form", how can Tangibility be explored?
5. Affordance: restriction or hint?

Practice:
regarding "functionality" of a music player, pick up 8 representative forms on the above siteless sample page for 8 Effort qualities of LMA. Draw 8 sketches based on the above forms and corresponding movements.





Retrieved from "Move to get moved"

"Re-routed Radio" projects by industrial design students (a) Nadeem Haidary, (b) Josh Finkle, and (c) Gavin Stewart. These music players were designed to establish new forms of interaction using standard electronics combined with non-traditional materials and expressive physical forms.




Retrieved from "interactions"

EX3: (2017/4/11)

1. Record a video clip that includes rich body movements or hand gestures. (sports, dancing, martial art, ...) Select a background music to make your video interesting.

2. make a physical model of a music player according to the above video
(reference: http://ciid.dk/education/portfolio/idp12/courses/tangible-user-interface/projects/)

3. video prototyping your mock-up model to demonstrate music playing functions (play, pause, stop, next, previous, random, volume up/down)

show the picture of this model on an A2 poster, and analyze according to LMA and gesture patterns (proximity to activate/deactivate, point to activate, rotate to change state, shake to change state...)

Reference: Chapter 4 in Designing Gestural Interfaces

(reference: http://www.trendhunter.com/slideshow/ipod-alternatives)


Next week: 
form core 板,刀片,相片膠,切割墊。