2019年5月13日 星期一

week 12. embodied metaphor & body schema

student presentation on hardware sketch


Embodied metaphors in tangible interaction design



Questions:
1. what is embodied metaphor?
2. what is body schema? what is body image?
3. what is phenomenology of perception?
4. what is perceptual crossing?





2019年4月29日 星期一

week 10. arduino hack and hardware sketching


"sketching in hardware" approach:

Sketching in Hardware and Building Interaction Design: tools, toolkits and an attitude for Interaction Designers




Reference:




EX4:
Sketching in Hardware and Material
1. using arduino, sensors, actuators and other materials (ex., paper, wood, clothe, ...) to perform sketching
2. sketching can be no purpose, no function, no user
3. Take photos, or videos, upload to google drives
4. criteria (評分標準):
  evocative
  suggest
  question
  explore
  provoke
  ...

deadline : 5/14, 2019


2019年3月25日 星期一

week 6. metaphor


MusicBottles by Tangible Media Group



I/O Brush by Tangible Media Group



Tech Tap by PEGA design


Just Draw It by PEGA Design

2019年3月18日 星期一

week 5. form review

1. form review (EX3)
2. feature interaction designer: Dan Saffer















Shake to change:



Kyary Pamyu Pamyu ♪ Ninjya Re Bang Bang ☆ au CM Making!


Reference:
Designing Gestural Interfaces by Dan Saffer


2019年3月4日 星期一

week 3. form making

1.


(original paper in IJDesign by Rung-Tai Lin)

2.








3.

persuasive design
4. A hierarchy of consumer needs by P. Jordan:







(image from http://www.sciencedirect.com/science/article/pii/S1369702103012239)
5. Timo Arnall: A form vocabulary for RFID


https://www.slideshare.net/PeterSam67/designing-with-rfid-4338912
(retrieved from nearfield.org)

Skål from Timo on Vimeo.

(nearfield.org)

6.




"Forms in various materials invite touch and manipulation"
Retrieved from interactions

7.

siteless book sample page

8.


Retrieved from "Move to get moved"

9.





Algo.Rhythm from Huaishu on Vimeo.


Problems:
1. How to design simple forms for rich interaction? (including movement-centric, social interaction, self-expression, etc.)
2. What's the relationship between movement and form? Can we think "movement" without form?
3. What kind of form is suitable for movement?

4. Echoing "tangible interaction = form + computing" by Mark Baskinger and Mark Gross, if "tangibility = movement + form", how can Tangibility be explored?
5. Affordance: restriction or hint?

Practice:
regarding "functionality" of a music player, pick up 8 representative forms on the above siteless sample page for 8 Effort qualities of LMA. Draw 8 sketches based on the above forms and corresponding movements.





Retrieved from "Move to get moved"

"Re-routed Radio" projects by industrial design students (a) Nadeem Haidary, (b) Josh Finkle, and (c) Gavin Stewart. These music players were designed to establish new forms of interaction using standard electronics combined with non-traditional materials and expressive physical forms.




Retrieved from "interactions"

EX3: (2019/3/18)

 make a physical model of a music player
(reference: http://ciid.dk/education/portfolio/idp12/courses/tangible-user-interface/projects/)

show the picture of this model on an A2 poster, and analyze according to LMA and gesture patterns (proximity to activate/deactivate, point to activate, rotate to change state, shake to change state...)

perform the movement on the music player with Wizard of Oz method (Bluetooth speakers needed)


Reference: Chapter 4 in Designing Gestural Interfaces
(reference: http://www.trendhunter.com/slideshow/ipod-alternatives)

https://www.slideshare.net/jazzliang/tangible-interaction-2011-spring