2022年12月12日 星期一

week 15. final project discussion

Final Project: (deadline: 12/20, 2022) 
1. 2~3 人一組 
2. 主題: 以體感動作為主的實體聲音互動裝置 
3. 現場展示,可先預錄影片,用影片示範 

期末發表: 
1. 每組準備十分鐘 pptx (或 keynote) 演講。 
內容包含: 
作品名稱, 
組員, 
概念, 
作品設計, 
情境, 
動作分析, 
功能, 
隱喻, 
過程中之草圖, 
完成支機構圖 (爆炸圖), 
產品情境圖, 
操作動作圖示, 
示範影片(一分鐘以內)。 (不限於以上項目) 

 2. 現場問答 (三分鐘)

2022年11月19日 星期六

week 12. embodied metaphor & body schema


Embodied metaphors in tangible interaction design (https://www.researchgate.net/publication/225745928_Embodied_metaphors_in_tangible_interaction_design)



Questions:
1. what is embodied metaphor?
2. what is body schema? what is body image?
3. what is phenomenology of perception?
4. what is perceptual crossing? (http://www.ijdesign.org/index.php/IJDesign/article/view/1062/537)

example:

Final Project:
1. 2人一組
2. 主題: 以體感動作為主的實體音樂互動裝置
3. DF player 部分,喇叭單體,請先預留硬體空間,期末需實體展示
4. deadline: 12/20, 2022

Next week: 
分組報告相關作品之意象看板(搜尋 Pinterest, 或 CIID interaction design),初步構想,草圖,動作等等。



2022年11月13日 星期日

week 11. annotated portfolios

0. Hardware sketch demo (1hr)



1. Bill Gaver, Annotated Portfolios


2. Jonas Löwgren  annotated portfolios and other forms of intermediate level knowledge







movement study example:

movement study:
1. LMA
Designing Behavior in Interaction: Using Aesthetic Experience as a Mechanism for Design
PDF

2. Dan Saffer: Free form movement patterns


3.


Embodied metaphors in tangible interaction design




Next week:
annotated portfolios for Final Project:
主題: 以體感動作為主的實體音樂互動裝置

Final Project warm up:

1. team up (2-3 members in each team)
2. each member collect at least 3 works (music players with  rich movements), and annotate the movements, and other qualities first
3. group discuss on the annotations and modify them
4. output as a set of creative cards
5. propose final project based on annotated portfolios

Deadline 2022/11/22

2022年10月29日 星期六

week 9. arduino workshop & WoZ demo

 1. students present Wizard of Oz (WoZ) demonstration of movement-based audio interaction

2. Arduino workshop for Hardware Sketching

    hack and challenge

2022年10月16日 星期日

week 7. arduino hack and hardware sketching


0. 基本感測器原理








"sketching in hardware" approach:

Sketching in Hardware and Building Interaction Design: tools, toolkits and an attitude for Interaction Designers




Reference:




EX4: (2022/11/15)
Sketching in Hardware and Material
1. using arduino, sensors, actuators and other materials (ex., paper, wood, clothe, ...) to perform sketching
2. sketching can be no purpose, no function, no user
3. Take photos, or videos, upload to google drives
4. criteria (評分標準):
  evocative
  suggest
  question
  explore
  provoke
  ...



EX3: (2022/11/1)

 make a physical model of a music player
(reference: http://ciid.dk/education/portfolio/idp12/courses/tangible-user-interface/projects/)
(reference: http://ciid.dk/education/portfolio/idp18/courses/physical-computing/projects/)

show the picture of this model on an A2 poster (digital format), and analyze according to LMA and gesture patterns (proximity to activate/deactivate, point to activate, rotate to change state, shake to change state...)

perform the movement on the music player with Wizard of Oz method (Bluetooth speakers needed)

2022年10月10日 星期一

2022年10月2日 星期日

week 5. form review

1. form review (EX3)
2. feature interaction designer: Dan Saffer

Tap is the New Click from Dan Saffer

LightCube: Gesture-controlled light that can be used in different ways:













Shake to change:



Kyary Pamyu Pamyu ♪ Ninjya Re Bang Bang ☆ au CM Making!


Reference:
Designing Gestural Interfaces by Dan Saffer