2025年5月4日 星期日

week 12. embodied metaphor & body schema


0. students share hardware sketches

Embodied metaphors in tangible interaction design (https://www.researchgate.net/publication/225745928_Embodied_metaphors_in_tangible_interaction_design)



Questions:
1. what is embodied metaphor?
2. what is body schema (身體基模)? what is body image (身體圖像)?
3. what is phenomenology of perception?
4. what is perceptual crossing? (http://www.ijdesign.org/index.php/IJDesign/article/view/1062/537)

example:

Final Project:
1. 2人一組
2. 主題: 以體感動作為主的燈光互動裝置
3. deadline: 6/3, 2025

Next week: 
分組報告相關作品之註記作品集、意象看板(搜尋 Pinterest, 或 CIID interaction design),初步構想,草圖,動作等等。



2025年4月20日 星期日

week 10. annotated portfolios

0. Hardware Tutorial (燈條教學) (1hr)



1. Bill Gaver, Annotated Portfolios


2. Jonas Löwgren  annotated portfolios and other forms of intermediate level knowledge







movement study example:

movement study:
1. LMA
Designing Behavior in Interaction: Using Aesthetic Experience as a Mechanism for Design
PDF

2. Dan Saffer: Free form movement patterns


3.


Embodied metaphors in tangible interaction design




Next course: (5/6)
Hardware sketch: show your hardware sketch with arduino to produce interactive light 


Final Project warm up:
主題: 以體感動作為主的燈光互動裝置
1. team up (1-2 members in each team)
2. each member collect at least 3 works (lighting work with  rich movements), and annotate the movements, and other qualities first
3. group discuss on the annotations and modify them
4. output as a set of creative cards
5. propose final project based on annotated portfolios

Deadline 2025/5/13

2025年3月30日 星期日

week 7. arduino hack and hardware sketching


Review "metaphor in Interaction Design"

0. 基本感測器原理








"sketching in hardware" approach:

Sketching in Hardware and Building Interaction Design: tools, toolkits and an attitude for Interaction Designers




Reference:




EX4: (2025/5/8)
Sketching in Hardware and Material
1. using arduino, sensors, actuators and other materials (ex., paper, wood, clothe, ...) to perform sketching
2. sketching can be no purpose, no function, no user
3. Take photos, or videos, upload to google drives
4. criteria (評分標準):
  evocative
  suggest
  question
  explore
  provoke
  ...


2025年3月22日 星期六

week 6. metaphor

1. WoZ demonstration of movement-based audio player.


MusicBottles by Tangible Media Group



I/O Brush by Tangible Media Group



Tech Tap by PEGA design


Just Draw It by PEGA Design

2025年3月16日 星期日

week 5. form review

1. form review (EX3) extended to next week
2. feature interaction designer: Dan Saffer

Tap is the New Click from Dan Saffer

LightCube: Gesture-controlled light that can be used in different ways:








Movement-based methods for music player design practice:

1.  Soma-Slowstorming
  (1) pickup an object and intuitively apply a movement on it
  (2) Redo with very slow speed, notice your inner experience
  (3) Try other qualities of movement (slow vs. fast, light vs. strong, free vs. bound, one-focus vs. multi-foci)

2. Bodystorming with Props
  (1) choose one or more objects
  (2) bodystroming with objects, demonstrating music paly, stop, next song, volume up...

3. Brain Walk
 (1) Based on the above practice, walk and write down ideas
  (2) collect your ideas as well as others' ideas

4. Mockups for Movement Design 

5. Build & Describe
    (1) use one page advertisement
     (2) highlight your movement design feature of music player 





Shake to change:



Kyary Pamyu Pamyu ♪ Ninjya Re Bang Bang ☆ au CM Making!


Reference:
Designing Gestural Interfaces by Dan Saffer


2025年3月8日 星期六

week 4. form practice and gestural interaction

Digital Photo Printer re-design from Jasper Dekker on Vimeo.



SWYP: See What You Print from Artefact on Vimeo.
https://www.artefactgroup.com/work/swyp/

http://www.ludwigrensch.com/paper-a-printer-you-actually-want

Re-designing printers:



 Berg Little Printer



Paperang Portable thermal printer


Reflexive printer from Benforest on Vimeo.


Dispensing with words

Foam Core



Practice:
Redesign a printer with rich body movements.


reference: 





Movement Practice: (for Music Player)
I.  Movement Method 7 : Explore Movement:
 Step by step 
1. Pick a modifier from Modifing Movement (pick one from 4 LMA dimensions). 
2. Pick one or more props. 
3. Play with the props inspired by the modifier.
II. Movement Methods 14: Brain Walk
Step by step
1. Write one idea on each post-it 
2. Place the post-its near you. 
3. Take a few steps and repeat steps 1-3.
III. Movement Method 23: Object Theatre
Step by step  
1. Pick a scene that you want to roleplay. 
2. Choose or assign different roles to the participants (roles can be both actors and objects). 
3. Play out the scene or scenario. The participants must only focus on the perspective of their role.