2021年2月22日 星期一

week 1. Introduction

Introduction to Tangible Interaction



參考文獻:
1.Caroline Hummels, Kees C. Overbeeke, and Sietske Klooster. 2007. Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction.Personal Ubiquitous Comput. 11, 8 (December 2007), 677-690.
2. Baskinger & Gross, "Tangible = Form + Computing", Interactions, 2010.
3. Heekyoung Jung and Erik Stolterman. 2010. Material probe: exploring materiality of digital artifacts. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (TEI '11). ACM, New York, NY, USA, 153-156. 

Similar courses & project sites:
CIID interaction design
MIT Tangible Media Group
Newcastle University Culture Lab

EX1: (2021/3/9)

TOY Probes:
1. collect at least 3 interesting toys (or products) with expressive tangible quality.
2. bring 1 (or more) toy to the classroom for discussion.
3. make your own toy probes, with analysis of the "movements" in each toy.


學習內容:
1. 互動設計基本概論 (1/3)
2. 感測器原理與實作 (1/3)
3. 互動設計專案討論 (1/3)


計分方式:
個人作業(作品、口頭報告、課堂討論) 60%
期末專題(分組) 40%

作業上傳注意事項:
請在 課程google drive 作業一0309資料夾下上傳投影片
請用學號作為檔案名稱